Eric Hederstedt Jonsson

Graphics Programmer

Global Illumination

Overview The main goal of this project was to improve the lighting quality in our game engine by adding a source of indirect global illumination. Realistic lighting is a crucial aspect of creating immersive and visually appealing virtual environments, and global illumination (GI) plays a…

TGA Project 7: “Streamer attacked by ALIENS”

In this project, I continued to expand and enhance the TEMP Engine, our custom in-house engine, to create a FPS Zombie-Survival game with advanced rendering techniques and optimized performance. My key contributions to the project included:

TGA Project 6: “Spite: String of Fate”

Genre: Top-down action-rpg Engine: TEMP Engine(Custom in-house engine) Overview In this project, I worked on expanding the capabilities of the TEMP Engine, our custom in-house engine, to develop a top-down action RPG game. My key contributions to the project included: Enhancing the Direct3D 11 renderer…

TGA Project 5: “Лаборатория (The Laboratory)”

Genre: Grid-based puzzle fps Engine: TEMP Engine(Custom in-house engine) Overview In this project, I worked with a team to create a grid-based puzzle FPS game using our custom in-house engine, the TEMP Engine. The engine is an extension of a previous engine I had developed…